RenderBurger shows how to place icing or snow on objects in Maya using nParticles in 2 minutes.
One of the most interesting features for simulation workflows are simulations. Simulation models can be used in a variety of ways, from creating snow deposits on certain parts to modeling objects that you see around us every day- like donuts! Check out this new tutorial by RenderBurger’s (Farid Ghanbari) where he demonstrates how using Maya’s nParticles tool will give your ice cream cone an extra layer or flavor without having too many calories
Simulations have been one great use case when designing.
nParticles to Place Icing on a Donut.
Emitting particles is not as popular in the current film-making world, but it can still be handy for certain effects. Like this donut!
In movies from previous decades there are often moments where you see something floating around that doesn’t seem very real – like a bubble or dust cosmic rays might create on Earth’s natural interior collider called aura during an earthquake.
In those cases nParticles were used because they kept their shape long after being emitted by other objects such as surfaces and fluids without any coercion between them; these narrowbut emittingparticle systems have been less prevalent since 2010.
So, you want to create an abstract carving of your favorite treehouse but don’t have the time or skills for modeling? This technique is a simple way get started with 3D design and texturing. The key: adjust particle settings then convert them into geometry!
Bifrost Meshing Also Works.
With the advent of Maya’s Bifrost Graph, you may want to create your own nodes-based fluid simulation. It is more flexible than nParticles with meshing and re-meshing capabilities that can become even stronger when used for particle simulations too! With this new system in place it will be easier than ever before get back into old flows without having tons history on them while still being able stay true at all times so they don’t break apart during playback time either.
How to Mesh Particles With Maya Bifrost.
The Maya Guy Phil Radford had a couple of posts on meshing Bifrost particles. “The beauty about doing it here rather than with nDynamics is that you can make quick, simple changes on the fly,” he mentions and shows how in this tutorial by converting their mesh from polygonal to hierarchical geometry using some nodes for working Mesh conversions inside blender.
Bifrost offers many different features including those used by author which includes creating hierarchies out if your polygonal model into something more organic looking as well as blending multiple images together within one object.
In this video, Daryl Obert demonstrates how to mesh a Bifrost simulation of thick ice cream. He starts with the basics and then goes into more detail for those interested in learning from his example workflow or who may want their own projects meshed professionally without having an extensive knowledge about it themselves!
One Step Further.
Bifrost is a node-based compositor and Effects engine that lets you construct geometry from scratch with ease. In this tutorial, Lead Tech Animator Loic Pinsard shows us how to use the Construct Mesh Node tool in order to generate meshes using BIFROST’s powerful tools for rigging characters or constructing environments more efficiently than ever before!