Malcolm Andrieshyn shows how you can render and work with vertex colors in Maya using Arnold.
Maya’s vertex color function has been a long-time workhorse for some, but if you had your own way of working with colors and couldn’t find an easier workflow than just painting them from one piece on top of another in the viewport then I’m sorry to say that this is what’s changed. Thankfully though now there are new features like Arnold which gives artists more options when it comes time paint their models!
Rendering Vertex Colors.
Can you imagine not having to render these beautiful colors? Well, with Arnold it is possible! You just need the Standard Surface shader and some nodes. Check out this latest tutorial by Malcolm Andrieshyn which shows how he created his own node-network setup for Multi-Pass rendering in order to achieve this effect quickly without using traditional compositing techniques like married couples color schemes.
Because Node networks allow us more control over what shaders are applied at each stage of processing than standard GLSL fragment programs do (and because they’re incredibly fast), I recommend them whenever flexibility matters most–for example when working on high-resolution assets or large environments where performance becomes an issue due non.
Working With Vert Colors and Shaders.
In this tutorial, Malcolm shows how you can use the vert-colors to create an Arnold shader that will reveal parts in a layered compositing program.