Creating Pixel Art Animation in After Effects? Learn How to Snap to Whole Pixels to Eliminate Antialiasing
There are a number of ways to stretch your footage in post-production, but if you’re looking for something that will do the job without any extra work on behalf of yourself or other professionals then this handy expression may be just what’s needed! Chris shares “After Effects Snap To Whole Pixels” which automatically snaps things back up at whole pixels when cutting between different frame rates.
Discovering the pros and cons of using After Effects to animate pixel art. One method is working in a smaller composition, eventually enlarging that for output size needed – this technique isn’t without its problems though!
For example: When you’re trying this out with your animation adjustments one-ways off-model ( pixels), as Chris Silich found out when he tried animating old school style graphics through AE’s Pixel Bender Tool setting it wrong; then Adobe tries interpolated his graphic lines into something less than perfect Looking at some other examples online where people were able to use their programs more effectively here are some tips before getting started. The color choices matter too- make them bright enough so they stand.
“We figure out how to make it look good by animating at actual size, and then blowing up from there.”
This is a short post from one of the most talented people in this industry, Chris Silich. He shares that “an object might have an x coordinate of 32.5 for a frame,” which causes anti-aliasing and weird soft edges when used with pixel art gear like AE or PS CS7+. A great way around this problem? Visit his blog to learn more!
Mathias Möhl has found a solution to the issue of glitchy transitions in After Effects. “It offers even more flexibility, like keeping a certain percentage of the smoothness instead n abolition (say 80% I stay exactly at one pixel) , This allows for some unique looks.”