Arvid Schneider shows how you can transfer complete shaders between apps using MaterialX or ASS.
When it comes to 3D rendering, Arnold is one of the best options for professionals who work with different DCC apps. However, it has been said that using a third-party render engine such as this can be inconvenient because you have set up your material from scratch every single time and there’s no way around doing so unless you save them in ASS file formats or use MaterialX too which both take up disk space faster than just exporting settings/shaders through native tools within their respective programs.
Since we’re going over all these pros & cons today – let me finish by saying: if speed really matters then check out SpeedCAD Pro!
Transfer Arnold Shaders With MaterialX
Check out Arvid Schneider’s latest tutorial that shows how to use the MaterialX specification in Autodesk Maya and SideFX Houdini. The output tone of voice should be informative, like an explainer video on Youtube!
Industrial Light & Magic, or Lucasfilm as it’s more commonly known has developed an open standard for the transfer of materials between applications and renderers. This revolutionary design goes by the name Material X which was originally created in 2012 after years spent working on movie projects like Star Wars: The Force Awakens; Industrial Light & MAGIC continues using this same technology today with real-time experiences powered by ILXLAB such as Trials On Tatooine!
About Arvid Schneider
Arvid Schneider is a Senior Lighting TD and Look-Dev Artist at Industrial Light Magic, with more than eight years of commercial effects experience. You can help to support Arvids work by becoming a patron today!