How To Use Channel Randomizer To Animate Mash Points To Original Positions

Ian Waters Looks at Using the Channel Randomizer to Affect MASH Strengths So you can Reconstitute Original Shapes With Animation

Ever wanted to have Maya’s motion graphics toolkit reset and animate MASH points back in their original form? Ian Waters latest tutorial has a look at what you need, with ease.

Ian starts by taking a shape that can be reconciled and distributes the objects in such a way as to preserve its dynamics. He then transforms all those MASH-ified shapes back into their original form, but with adjustments based on what’s been done along the way.

In order to attract MASH points back into their original positions, you can use the Channel Random node.

This can be done by using Position Strength and a Falloff node with Channel Randomizer Node in MASH. The random values are applied specifically for channels, which means it’s an extremely useful tool to have! Ian notes this setup will require Maya 2018 Update 1- just released recently (and very cool)!