How To Use The Node Editor To Set Up Mash Networks In Maya

Lee Fraser shows how you can control MASH distributions with more flexibility by using the node editor.

Using MASH, Maya’s motion graphics toolkit to create distributions of objects is one popular use. When you build out scenes with replicated materials in a network using Node Editor it will allow for even more flexibility than before!

Sr. Technical Specialist for Autodesk, Lee Fraser walks through some cool workflows to make things more efficient while also creating flexibility in the use of effects using MASH and connections within a node editor. Nodes drive these networks together with their power over how you edit them! Using this tool can really help your creativity flow when designing complicated scenes so be sure not miss out on what it has offer…