antCGi shows how to rig a hand and incorporate it into a character rig.
If you are looking to get into character rigging, there is an excellent series that covers the basics from veteran AntCGI. The latest in this newest entry shows how hands work and can be rigged with Maya’s Hand module as well as having them integrated back into your rig so they’ll walk properly!
The AntCGI team has been hard at work on their rig and they’re happy to show us how it’s coming along. In this video, we see two limbs with IK/FK functionality as well as an ability for them both to blend in between states when needed! If you missed any previous videos from the series then be sure check out these links: Creating ik/fk Limbs – Joint Fundamentals Rigging Eyes Placing Controls.