David Rodriguez helps animators master constraints for animation in Maya.
No matter if you create 2D or 3D animation, constraints can be crucial to achieving your desired outcome. While they do help make certain situations easier for us animators out there who use them in our work-flow (and some things would just not happen without), sometimes these tools go too far and become problematic themselves instead of salvation as intended!
David Rodriguez discusses the theory behind Maya’s Constraint system along with practical examples throughout his new tutorial series starting at how it works…then moves on to why this tool might not always produce what we want when necessary; he walks through each example step by step so viewers know exactly where their attention should focus–whether its on understanding something complicated like foot positions during running cycles.
Cues are tools that can be used by animators to create more natural looking movements. When creating an animated character, constraints help the artist reproduce realistic human motion with less effort and time spent on tedious tasks like key framing or timing frames in another program such as After Effects where you would need different software anyway since no other tool has all these features combined into one application.
The benefits of learning about cues include having access to many options for each type (such as Spine) which helps when combinations don’t work properly; also knowing why certain things happen makes troubleshooting easier because there will always come up.