Silverwing’s Raphael Rau Provides a Detailed Overview for Working With Subsurface Scattering With Octane Render in Cinema 4D
Octane is a popular renderer among Cinema 4D users and it’s one of the reasons why Octan Scattering can be difficult to use. The interface may not always appear intuitive, but this isn’t something that should deter you from giving it a try!
Octane’s Subsurface Scattering may not be as intuitive, but it’s accurate to real life and offers some amazing results. If you have questions about SSS then look no further than Silverwing Raphael Rau who has answers in his latest tutorial!
In this article, Rau offers tips and things you should keep in mind when working with SSS for Octane. He provides a detailed overview on how to create great Subsurface Scattering elements that will wow any scene!
Here is a list of what is covered in the tutorial, at what time:
- 0:00 Introduction
- 1:00 What is SSS / Absorption
- 3:50 Analogy how to work with SSS in Octane
- 6:40 Preparing SSS in C4D Octane
- 13:00 Color in SSS
- 21:20 (Bitmap) Texturing SSS
- 24:30 Don´t forget your surface shading (even with SSS)
- 26:25 Closing thoughts