LuxCore Render For Blender Crash Course | Volumes and SubSurface Scattering Shaders and Materials

https://youtu.be/fn9bTSNST20

By djtutorials

This tutorial will show you how to create a variety of smoke, fire and skin effects with the LuxCore render engine. You can also find out more about volumetric lighting in this article!

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Download the Luxcore ball here:
https://luxcorerender.org/example-scenes/

Jump to sections:
01:03 – File Setup
06:45 – Colored Glass Material
07:00 – Clear Volume
08:25 – Volume Absorption
09:50 – Translucent Materials
10:05 – Quick SubSurface Scattering
14:08 – Homogenous Volume
14:25 – Skin Subsurface Scattering or Skin Materials or Skin Shading
15:30 – Scattering Scale Settings
19:15 – RGB Scattering Asymmetry
20:10 – Heterogeneous Volume
23:32 – Smoke/Clouds Material and Shading
28:20 – World Volumetrics
29:00 – World Volume Absorption
30:15 – World Volume Scattering
30:59 – Volumetric Lighting
32:05 – Clearing World Volumetrics
33:00 – Quick Smoke and Fire Simulation
34:00 – Fire and Smoke Shading