Make Realistic Glass Shaders In Arnold And Maya

Arvid Schneider shows how to make glass shaders in Substance Painter, Arnold, and Maya.

Learning to create realistic glass shaders with the latest in 3D rendering technology can be tricky. There are tons of little tricks that will help you achieve this goal, depending on your renderer and equipment type! This new tutorial from Arvid Schneider shows how he created his own stunningly-realistic shadows using Arnold for Maya artists who use Autodesk’s software package..

Realistic Glass and Shader Settings.

Arvids tutorial covers how to make believable glass and transparent surfaces using Maya’s Arnold renderer with new features in Substance Painter for creating realistic textures. The video starts off by importing an existing model, generating mesh maps of each layer on top you can see through while also studying what they are made out of so that when texturing begins it will be easier!

About Arvid Schneider.

Arvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with more than eight years of commercial experience. If you want to help him create even better tutorials like this one by becoming his patron on Patreon then now’s time!