Making a Photorealistic Environment in Blender 2.9

By James Tralie

Download the ocean shader from here:
Links to software/addons used:

00:00 Introduction to the Scene
02:07 Blocking out the environment using Quixel Megascans assets
05:33 Making a first lighting pass
07:41 Setting up the lake
11:58 Setting up the background/thoughts on optimization
17:17 Fixing some issues with the lake
22:57 Making realistic grass using Graswald/other assets
38:32 Adding in a chair model
41:49 Pro-tip on adding awesome atmosphere to the render
45:59 Post-processing in Photoshop Overview

Music from Lakey: #blender #quixel