Mimicking A Modifier Stack In Maya For Modeling

3dWithAnAccent shows how you can level-up a non-destructive modeling workflow.

Anyone who’s modeled in 3ds Max inevitably ends up coveting the modifier stack. Since then, a few DCCs have picked up that type of workflow including Blender and its modifiers. While Maya has nothing even close to similar you can effectively create better non-destructive workflows – kind of like stacking deformers! Check out this straightforward trick offered by 3dWithAnAccent channel which will make your life easier when rigging characters or simulating physics using Qu Bicycle ride.

In and Out Mesh.

Alex shows how you can set up a non-destructive workflow that feels like stacking deformers in other apps. The trick is to connect two shape nodes by using the mesh attributes, which are just protruding handles along each side for easy grabbing or pulling–it’s almost as if it has Velcro on steroids!

The SubD tool has been extremely useful for me when creating models with a lot of detail. I can create my mesh, add some deformers on top to customize the result before saving it in Z-Order format so that any changes made are automatically reflected in all three dimensions without havingmaresi do anything extra like export again or apply template geometry.