Modeling In Houdini: Coffee Cup And Beans

Learn the basic tasks of modeling, UVs, shading, lighting, and rendering on a project basis.

Side Effects Houdini has some great tutorials to get you started with modeling, sketching out designs, and building them in 3D space. The video walkthrough shows how to create the scene of two people sitting at an outdoor coffee shop table while they enjoy their morning brews together!

Behold, the Coffee Cup and Beans Project! Welcome to this creative multi-part tutorial series that will teach you how to model using Houdini’s Polygons feature. The first part of our journey focuses on setting up scene files for your project in different software packages like Blender or 3D Max before importing them into Houdini so we can get started working with image references.

We’ll also take some time exploring guidelines about equipment photography; namely what type of lens should be used when taking pictures at various distances from objects – close ups versus landscapes? And lastly, there is one more thing I want share: “PureRef”. This amazing app makes finding EX.

Next, you will learn how to work with manual Selections in the Polygon Modeling process and understand their purpose. Maus then looks toward working using Direct Selection for Polygons as an alternative approach that’s less prone than Structured Simulation but requires more expertise on behalf of designers or engineers trying out new features before implementing them into final product designs.

Maus covers various topics such as indirect selection vs direct modeling which is used when animating models from scratch without any UVW unwrapping needed because it has no subdivision surfaces involved; the second problem is there’s not enough control over individual vertices so they tend line up badly especially near sharp corners causing jagged polygons while lastly tangent tolerance needs adjusting.

Making cups entirely procedural by connecting Node parameters with Channel References in HScript is possible. The tutorials also cover how to make the cup completely scriptable, so that any desired effect can be achieved through mathematical calculations alone! You’ll learn about expressions and writing them from scratch – which means you have created your very own Cups paper prototype for all sorts of fun projects at home or work alike!

About Helge Maus.

You want to support Helge Maus, a former MAXON Certified Lead Instructor and taught 3D- & VFX Applications for 20 years. His focus lies on VFX but he also works with many studios from different visualization areas – like creating tutorials that help people learn how they can create their own projects using software such as Maya or Unity3d

If you would like more information about becoming an patron of his work then please contact him here: https://www.patreon/helgemaus.