Motion Graphics in Blender: Fake Fluids with Metaballs

By Relja Trajković

In this first tutorial of a three-part series you will learn how to create some abstract blobs and fluid shapes, using metaballs. We’ll then go on to instancing them as particles before mapping their size over time with ease by making use our curve guides which allows us more control in achieving an believable motion blur effect for these complicated entities called “metaball”.