Multi-tile Uv Mapping In Maya

Pixel Gun Studio’s CG supervisor Brian Freisinger posts a look at how to create and use Multi-Tile UV Mapping in Autodesk Maya. First, he compares standard UV mapping versus his new method which will answer the question “Why use multi tile uv over simple ones?”

This tutorial is designed around Maya and Mudbox. Several of the concepts here can be transposed into other 3d software packages that have UV grid control. Brian Freisinger – PixelGun Studio

With Multi-UV mapping, you can get the best of both worlds: maximum texture resolution and seamless subdivision surface attributes. With this type of UV map applied to large terrains or characters that need these types of abilities for their design aesthetic, it’s clear why so many professional game developers choose it!

In the video tutorial, you will learn how to create a multi-tile UV map in Maya. This is an important step for any 3D artist because it helps them get more complex models with fewer polygonations which saves time and money!

Multi-tile Uv Mapping In Maya
Multi-tile Uv Mapping In Maya