Rohan Dalvi has released a new Houdini course that covers using the popular procedural 3D tool’s terrain building capabilities. The Terrain Building Course is composed of five projects with varying techniques, including how to build shaders for rendering your creations in various renderers like Redshift or Arnold if they are rendered from height fields–which was introduced in 16th version as well!
“We’ll be learning about the various tools that govern height, including noise and pattern. We will also explore how objects can modify terrains as well as using a field for more controlled movement.”
Visit the page for Terrain Building in Houdini to learn more.