#onair – The Ultimate Gold Shader In Blender’s Cycles

https://youtu.be/nsem2HjwZQU

By Penfinity

It’s HD, my friend. Made some updates to give the highest quality I can for now! Today will go through creating a gold shader using simpler nodes than before which should result in better results since it only has one layer instead of two like most other shaders do nowadays

How I create the custom fresnel here: https://www.youtube.com/watch?v=WkisCGsAb1k&t=

And taking in account the energy conservation:
https://www.youtube.com/watch?v=WSv2RkpQ-zY&t=

As I said in the video “information change the situation” so here some really good references to learn from:

Digital Texturing:
https://www.amazon.com/Digital-Texturing-Painting-Owen-Demers/dp/0735709181/ref=sr_1_1?ie=UTF8&qid=1515780549&sr=8-1&keywords=digital+texturing

Vision and art:
https://www.amazon.com/Vision-Updated-Expanded-Margaret-Livingstone/dp/1419706926/ref=sr_1_1?ie=UTF8&qid=1515780559&sr=8-1&keywords=the+biology+of+seeing

The cycles encyclopedia (SUPPORT THEM):
http://www.blenderdiplom.com/en/cycles-encyclopedia.html

ABOUT PENFINITY

Openly Creative, Opensource the world. Our goals is not only to teach you #howto but also why to to make you a better designer with an opensource pipeline.

http://penfinity.com

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