PBR Displacement Maps In Blender

https://youtu.be/gfegfULX_MY

By Grant Abbitt

For those looking to take their asset creation a step further, using the PBR textures with displacement is an awesome way of creating some really realistic assets. In this technique instead of using one texture at once as your base for all objects in game you would use different ones depending on what it was that object represented – something like grass would have its own unique look and feel while rocks could share theirs so they match each other better across several models/gameplay elements without having just one standard “rock” material throughout everything else!

Remember this does increase render times!

A list of free pbr texture sites:
www.poliigon.com/
https://freepbr.com/
https://www.cc0textures.com/
https://3dtextures.me/
https://texturehaven.com/

My website www.gabbitt.co.uk

Learn the basics with this playlist:
https://www.youtube.com/playlist?list=PLn3ukorJv4vtkqLZLtxVDgM3BSCukFF7Y

Facebook: https://www.facebook.com/gabbittmedia/

Twitter: https://twitter.com/grantabbitt

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