Quadruped Locomotion: Animating Walks, Trots And Gallops

If you want to learn how animations of four legged creatures, such as dogs and cats can be done then don’t miss out on this article. Animator Felix Sputnik offers what he describes as “the truth about quadruped locomotion.”

The process for animating these animals is much more than just adding two extra legs; there’s tons of things we need to consider when making them trot or gallop – does it look like tetrapod movement (like in dinosaurs), or do they move like an animal with feline elegance?

Some animals walk on four legs, but other species use a variety of gaits to get from point A to B. For example turtles can crawl or gallop at different speeds depending on what’s needed for their environment and movement patterns in general make up about 20% more energy expenditure than walkingnormally would do..
Learn how these creatures move through the article!

Different animals have different methods for getting around. The walk of an elephant is completely unique from the cat’s trot! This means that there are many more components to it, which make up what we call “gait.” Gait becomes very important when trying to animate any creature because poor animations look like two-legged creatures stuck together with feet in various motions – not perfect hops or jumps but rather stilted steps as if they’re walking on ice (or something much stickier).

The latest tutorial by Felix looks at creating skip cycles; these involve elements both found within walks and runs: landings between leaps, pauses after running faster than normal speeds etc.