Render Passes In Blender 2.81 – What Are They And Why Even Use Them?

By Dylan Neill

In this video we will go over the different lighting render passes available in Blender 2.80 and how to use a compositor tool called “Combiner.” This is where you can recombine all three rendered frames into one image that matches your original work exactly!

If you want to follow along with the video, grab the blend file here:

Check me out on Insta:

0:00 Intro
0:47 Rundown of the different passes
4:59 How to composite the passes
10:06 How to keep nodes clean
12:24 Demo of use cases
14:43 Using cryptomatte to isolate objects
16:52 Caveats
17:29 Adding glow with emission pass