It’s a challenge to create assets for environments with natural randomness. It can be hard to get something that looks and feels organic, as well-structured at the same time if you want your rocks have more visual interest than just flat smooth stones . If I had one tip when working on mesh sculpts in ZBrush is using Anton Tenitsky’s rock method from start – this man knows what he does!
Anton Tenitsky is a modeling mentor at CG Spectrum College of Digital Art & Animation. His passion for scultping shines through in the helpful tips he often shares with his students, including how you can create some really nice looking rock assets pretty easily! The technique only uses a hand full of tools at best – it’s perfect for beginners who want an easy way to get started sculpting or even professionals newbies like me just getting familiarized themselves more about 3D content production and digital arts in general.
In this tutorial, you will learn how to make a Rugged Rocks Asset Pack that is available for purchase. The pack includes 17 high-quality rocks in OBJ format and has about 6 million triangles total polygon count! They have been decimated using Zbrush but are not optimized for game performance yet so they’re perfect as an asset or template when designing your own models from scratch .