Sneakers in Blender 2.8x – PART I – Modelling [ Beginners ]

https://youtu.be/tSABdIpsBEA

By Blue Inversion

In this tutorial, we will make a converse shoe in blender. This is part 1 of 3 for those that want to learn more about modelling techniques and tools throughout the series! I find sneakers helpful because they’re simple enough without too much detail but give me an outlet when teaching newbies who may not yet know what’s possible with Blender’s API (which really does allow us do so much!). If you have any issues following along or need clarification on something–just leave it down below as well so others can benefit from seeing your question too 🙂

Thanks for watching.

Sayan

Edit:

23/12/2019
I think it is a much better way to create holes in the quarter (enable LoopTools addon):

“A possible way to make holes in faces is select a center vertex at a cross point and press Shift + Ctrl + B on that vertex. You now have a new square face. Subdivide that face once. Then use Loop Tools – Circle to arrange those verts in a circle.”
– Geoff Coope (see comments section)

Blender version : 2.81
Render engine : EEVEE/Cycles
Difficulty : Beginner

REFERENCE IMAGES : https://amzn.to/2SdasXK

DOWNLOAD TUTORIAL FILES : https://gum.co/zgDrK

Time stamps:

0:00 Intro
1:16 Setup
2:52 Sole
7:10 Toe cap
8:35 Quarter
10:35 Tongue
11:33 Extras
18:12 Holes
22:02 Laces
24:30 Mirror
26:30 Sculpting

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