Subsurface Fracturing Ice with Octane Cinema 4D Tutorial

https://www.youtube.com/watch?v=_HoFCqIXPVQ

By MOBOX Graphics

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In this Cinema 4D motion graphic tutorial we are going to be taking a look at how to create this exploding ice ball in Cinema 4D R20 and Octane Renderer. Thanks to Nvidia for providing us with the RTX3090 FE that made this video possible!

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Our Gear:
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× Keyboard – Logitech G513 – https://amzn.to/2lNgyjq​
× Mouse – Logitech G402 – https://amzn.to/2lLYshJ​
× Microphone – Rode NT-USB – https://amzn.to/2lgudyZ​
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× GPU – NVIDIA RTX 3090 FE
× RAM – 64GB G.Skill 3200 DDR4
× Storage – 3 x 1TB Samsung SSD
× Sound Card – ASUS Xonar DGX HD

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Contributors:
Mike Ridolfi × @MikeInHD
Eli Prenten × @Twistereli

00:00​ Intro
00:57​ Building the blob using the Volume Builder
06:16​ Generating random shatter pieces
07:51​ Cloning shattered pieces
09:32​ Using Octane Scatter for more clones
14:00​ Limiting Octane Scatter to a selection
15:37​ Lighting setup
18:35​ Creating the ice material in Octane
22:27​ Core light emission material
23:10​ Creating fog in Octane
24:10​ Octane Camera settings
25:43​ Outro

Music Channel: https://www.YouTube.com/MOBOXMUSIC​
Motion v2 Tool: http://www.mtmograph.com/motion/​

Adobe After Effects 17.0 (AE 2020) is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of filmmaking and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation. It also functions as a very basic non-linear editor, audio editor, and media transcoder.

CINEMA 4D R21 is a 3D modeling, animation, motion graphic and rendering application developed by MAXON Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.

#AfterEffects​ #Tutorial​