Switching to Blender from C4D

https://youtu.be/39gUTahjrKo

By Robbie Tilton

3D applications can be a daunting task. There are so many out there and they each have their own set of features that may suit your needs better than others! Cinema4d R20 is one such application, but upgrading from Blender 2.81 might not always feel like the right choice for some people due to how differently things work between both programs interfaces- which leads me onto my next point…

One thing about switching over from an older version (or even starting with) blender is getting used all these new tools in C4D – it takes time; taking up space onscreen as well if you don’t make useable shortcuts beforehand: Filters > opacity masks come firstly into play here since.

Topic Timestamps:

1:28 – Creating Geometry

3:50 – Splines

8:19 – Selection Tools (vertex, edge, face)

10:35 – Subdivision Modifier

11:15 – Phong / Normals

12:30 – Box Modeling (symetry/mirror, loop cuts and extrude)

19:07 – Command Search

19:42 – Pivot Point / Origin Editing

21:38 – Bend Deformer / Simple Deform

24:55 – Camera / Viewport Navigation

29:00 – More Box Modeling (fill, grid fill)

33:00 – Bevel Modifier and Tool

38:58 – Shader Node Editor

48:00 – Volumetric Fog

51:25 – Composite / Denoise Renders

53:00 – UV Editing

58:00 – Soft Selection

1:00:00 – Sculpting Tools

1:04:40 – Texture Painting

1:08:55 – Rigging / Bones / Armature

1:17:14 – Cloner / Array

1:19:20 – Mograph Cloner with Effectors

1:23:10 – Cloth Simulation

1:24:50 – Shortcuts

1:30:00 – Import Reference Images