Lee Griggs shows how you can render realistic glass, liquid and bubbles in Arnold.
“You’re walking through a bustling metropolis. Your feet clip-clop on the streets of Paris, or fly over London’s foggy moors.” You could be anywhere in this virtual world if it weren’t for that pesky headset blocking your view! But don’t worry because there are some amazing tricks up Arnold’s sleeve (or rather renderer).
He’ll show them off with ease using his latest video showcasing how simple things like rendering glass – which has no ordered materials apart from air itself; liquid surfaces where light changes speed depending on density differences across borders; and even wispy bubbles all look great when rendered correctly thanks to nesteddielectrics.