Marco Giordano was looking one day, for a simple “U” parameter on an existing curve in Maya. To accomplish his goal of determining point positions within that particular portion through out the path he used Python API and here are some tips!
When you are working with the python API, there is a lot of information to take in. It can be difficult for beginners who have never used this type of program before because they might not know what pointers are or how they work on other programming languages’ APIs. I will explain it all so that anyone who wants their code base expanded can do just that!
Maroc’s site has some great tutorials on scripting, rigging and quick tips. Although this episode is not about using Python in Maya it will help you if know how to use the language because of these helpful resources!