Trident Character Retopology And Uvs Timelapse In Blender

By Pierrick Picaut

In this video we’ll see how to create an underwater character, using the UDIMS package. The details of what I am going through in my process are as follows:
The first step is retopology where you add surface detail by hand onto a low poly model; then UV mapping which allows for applying various textures on top so they can be seen clearly against water or other surfaces while still maintaining their original form (such as hair).

00:00 Intro
00:15 Weapons retopology
08:34 Character Retopology
40:18 UVs

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