Unreal Engine 5 / Speedtree / Foliage / Wind – Problem


By Pauls Computer Lab

Have you ever painted a speedtree and when it was finished, the tree didn’t move? I found that when I had an actor in my scene with wind direction set to “wind” on their properties tab (Actor > Effects & Props), if there were any leaves or branches jittering around by looking at them while painting trees they would stop moving. But deleting this effector fixed everything!

anyone knows how to fix this?