Use Video To Drive Fluid Simulations In Houdini

Mark Fancher Shows Us How to Drive FLIP Fluid Simulations by Using Video Data in Side FX Houdini

Particles are always fun to work with. They can create some pretty spectacular animations, especially when you allow the particles themselves as an animator! Simply animate a particle emitter and something special happens- experimentations become possible or happy accidents might occur in your animation because of this simple addition. What if video were able drive fluid simulations?

The Houdini artist Mark Fancher is a master at creating fluid simulations and he’s about to show us how we can use video in order for our computer generated fluids. First off, let’s talk about what this means: it would be like watching someone do magic tricks but instead with software!

Maksim Molchanov explains that there are many applications where having interactive capabilities on 3D models have huge benefits over 2 dimensional drawings or paintings because they allow designers/builders more freedom when designing their products while being able monitor progress as well which saves time during production phases since less adjustments need occur later down line.

Particle velocities were derived from the underlying motion graphics animation

Many people are unaware that the key to achieving a successful Smoke and Mirror Effects in Houdini is through optical flow motion vector passes. This data can then be used as input for particle velocities, giving you visually spectacular results!

Fancher’s tutorial is a great introduction to the Houdini 16 software for anyone who already has some experience with it. Topics covered include common attributes, vexes and FLIP simulations that are all necessary in order to move on from here!