The SideFX crew are back with another tutorial, this time focusing on custom shaders in Houdini. This is lesson three which covers getting started and creating your first shader!
With the ability to create any kind of effect or color change desired without having an understanding about how it’s achieved can be really empowering for content creators looking to express themselves artistically while also not wasting time trying learn old technologies like Maya,” said Skyler Trower CEO at Side FX Animation LLC “This new approach offers them total freedom.”
how to create custom shaders using VOPs. Our task for this module is to create the surface and displacement shaders
Ari Danesh explores the creation of custom shaders in Houdini using VOPs, and how it is possible to create a VOP based digital asset while looking at ramp filters, shader networks or OTLS. He also takes an in-depth look into noise effects that are created with harmonies so you can add some depth by adding more frequency bands for added complexity!