Using The Cinema 4d Array Object With Nulls To Regain Rotation And Position Properties

As useful as the Cinema 4D array object has been, there are certain limitations that one must accept when working with it. One such limitation is their lack of control over position and rotation coordinates while using this type of renderer. Jamie Hamel-Smith explains how we can still use our original mesh without worrying about these concerns by following his technique!

This can easily be remedied by using a Null Object as the parent that the Array is replicating

Jamie notes that adding a null to the original object as the parent which can be used in modeling workflow of cinema 4D. Check out her tutorial for Using Nulls with an array object here!