Santiago Pereira starts a new series helping us master procedural textures in Blender.
One disconnect when working with nodes and procedural textures is correlating the values to what you see in-game. A workflow that uses these types of texturizes means there’s a lot going on under the hood, but how does this all relate back?
Well let’s take an example… input: The ” Procedural” texture above was created by assigning different weights/brushes (a little like painting ) through Substance Designer which then generates millions of possible combinations. This allows us, designers/ Artists, more control over our desired outcome than ever before!
For instance, if I want something feeling young & ambitious vs soft +motherly , it would only require me adjusting.
In his latest video tutorial, Sanctus demonstrates how to create a procedural texture using Blender. The first part of the series covers visualization and shows which nodes do what in order for you as a user/creator. It’s an excellent way to learn more about what each node does and why!
Pereira also offered a visualization tool that lets Blender users quickly see what’s happening with your images right in the software’s viewport.