Working With Arnold’s New Standard Hair To Render Fur

Arnold 5 introduced some new shaders that relegated the easier versions. The Standard Surface and aiStandard Hair shader offers new organizational schemes with capabilities, for example Lighting TD Arvid Schneider has been covering changes in his ongoing tutorial series on Arnold rendering – see how he applied it to Xgen fur in Autodesk Maya using this latest video!

Setting up your render is the first step to creating a great groom. We’ll show you how shaders can be applied and what type of lighting works best for this process, then we’ll go over some tips on getting that perfect quality!

Arvid demonstrates how to create a realistic-looking hair simulation in Maya with the help of Xgen software. He then goes on to show you how he applies Arnold’s new Standard Hair Shader, creates some nice lighting effects for better results and renders out what looks like an amazing image!

The Arnold hair shader is a physically plausible, volumetric material that can render both human and animal fur. It’s based on the d’Eon model for specular highlights with zinke diffuse properties to give it life-like qualities in your scene’s lighting conditions. To get realistic results out of the gate simply by setting some parameters like base color or roughness level will do quite nicely!

https://youtu.be/EXF_7Zgg65M