Remington Markham shows ways to incorporate shape keys for characters in Blender.
There are a lot of things that need to come together in order for your character rig be functional and useful. doubt the most important is bones, but next there’s also an area where you can blend between shapes like keyframed animation or skinning programs such as Blender which we’ll talk about now along with what they have other uses too.
Your first step would probably involve positioning each joint so it looks right when posed by moving them around until all angles line up correctly before exporting out different file types depending on whether its armature skeletal sequence files.
In this new tutorial from Remington Markham, you’ll learn how to use shape keys in Blender 2.8 for character work that incorporates the option of using blends as facial expressions or other kinds of actions! Check out Daniel Kreuter’s detailed guide on blend animations here if those types pf things interest yuursicate much more than I can put them into words 🙂