By Salim Ljabli
No audio on this one .
This is a video from my hard-surface modeling workshop, on this video you can see my processes for sketching and exploring armor back piece inside Zbrush .
i hope you’ll enjoy it and don’t forget to share it with your friends .
For those who are interested in the Modeling workshop and what does it cover here are few big lines :
– Sculpting hard-surface models in Zbrush ” exploring and designing ”
– Poly modeling in 3ds Max ” re-topology and detailing ”
this character here : https://www.artstation.com/artwork/POEd1
– Complex shapes and geometry modeling in 3ds max .
– Props weapons and other assets .
– Production and Game modeling ” topology & optimization ”
– tips and tricks on how to model cars .
Feel free to contact me over my FB page i will soon post more details about the workshop :