ZBrush Maya High Poly to Low Poly Workflow

The complete workflow for creating a high polygon model starting in Maya and sculpting in Zbrush exporting to Xnormal, texturing with Quixel and then importing into Unity.

Here is the comprehensive process I have seen demoed within the industry of something that people don’t often see when they create dense models using ZBrush. This will help you take your work from there!

Tutorial by Filmstorm