ZBrush to Arnold for Maya 32 Bit Displacement UDIM Tutorial


By FlippedNormals

In this ZBrush to Arnold tutorial, we cover the entire workflow of working with displacement maps from ZBrush to Arnold. We use the Multi Map Exporter plugin in ZBrush to generate our maps, which we then bring into Arnold for Maya 2018. The tutorial is showing you how to work with UDIMs and how to get an accurate result in the end.

Important Correction! 20:20
In the video we say that you change the mid value under ‘Bounds Padding’. This is wrong. You change it under ‘Scalar Zero Value’ instead. It’s the same place.

We use the FlippedNormals Lighting Scenes 2.0 to light and render the character:

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